PLAYTHROUGH INFO
I played through SOMA blindly during my fourth annual Adam Vs Evil event, in which I play through horror games for thirteen streams during October.
Overall I enjoyed the playthrough, but didn’t find it as great as the hype for the game would have led me to believe. This may in part be because I have dealt with very similar stories (as far as the philisophical implications) in other media.
ABOUT SOMA
The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?
Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.
Developer(s) Frictional Games
Publisher(s) Frictional Games
Director(s) Thomas Grip
Writer(s) Mikael Hedberg
Composer(s) Mikko Tarmia
Engine HPL Engine 3
Platform(s)
Linux
Microsoft Windows
OS X
PlayStation 4
Xbox One
Release
Linux, Win, OS X, PS4
22 September 2015
Xbox One
1 December 2017
Genre(s) Survival horror
Mode(s) Single-player
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