PLAYTHROUGH INFO
I used to play StarCraft Brood War competitively (well, NA competitively) back in the era of Day[9], iNControl, Artosis, etc. If I had to pick a favorite game of all time or perhaps list the games I think I have the most hours in, StarCraft would be battling for the top position for sure. In this series I play through ALL SIX CAMPAIGNS of the remastered version of the game. What a blast of nostalgia.
GET THE GAME
I believe StarCraft Broodwar and the Remaster are only available directly through Blizzard at this time. As such, I don’t have a support link for this purchase.
ABOUT StarCraft Brood War
StarCraft is a 1998 military science fiction real-time strategy game developed and published by Blizzard Entertainment for Microsoft Windows. The game spawned the StarCraft franchise, and became the first game of the video game series. A Classic Mac OS version was released in 1999, and a Nintendo 64 adaptation, co-developed with Mass Media, was released in 2000.
Blizzard started work on the game shortly after Warcraft II, another real-time strategy game, was released in 1995. The first incarnation debuted at the 1996 Electronic Entertainment Expo, where it was unfavorably compared to Warcraft II. As a result, the project was entirely overhauled before being showcased to the public in early 1997, at which time it received a far more positive response. The game’s multiplayer is particularly popular in South Korea, as of 2006, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments.
Set in a fictitious future timeline during the 25th century AD in a distant part of the Milky Way galaxy known as the Koprulu Sector, the game revolves around three intelligent species fighting for dominance: the Terrans are humans exiled from Earth who are now skilled at adapting to any situation; the Zerg are a race of insectoid aliens in pursuit of genetic perfection and obsessed with assimilating other races; the Protoss are a humanoid species with advanced technology and psionic abilities who are attempting to preserve their civilization and strict philosophy about their way of life from the Zerg.
Many journalists of the video game industry have praised StarCraft as one of the most important,[4] and one of the greatest video games of all time.[5] The game is also said to have raised the bar for developing real-time strategy (RTS) games. With more than 11 million copies sold worldwide by February 2009, StarCraft became one of the best-selling games for the personal computer. It has been praised for pioneering the use of unique factions in RTS gameplay, and for having a compelling story.
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Designer(s)
Chris Metzen
James Phinney
Composer(s)
Derek Duke
Jason Hayes
Glenn Stafford
Tracy W. Bush
Series StarCraft
Platform(s)
Microsoft Windows
Classic Mac OS
Nintendo 64
Release
Microsoft Windows
NA: March 31, 1998[1]
EU: 1998
Mac OS
NA: March 12, 1999[2]
Nintendo 64
NA: June 13, 2000[3]
AU: May 25, 2001
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
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